# Tide Glass > Tide Glass is an independent game studio (Zorath LLC). Its first game is Accretion: Clash of > Planets, a real-time arcade game about growing by absorbing. You start as a speck of dust, absorb > anything smaller, dodge anything bigger, and climb from dust to a living world and on to LV 10. From > LV 2 you also burn for speed and skim past giants, then throw your moons at LV 3 and break rival > worlds apart at LV 4. It is free on Google Play for Android, and the same game runs in a browser. ## Get the game - [Accretion: Clash of Planets on Google Play](https://play.google.com/store/apps/details?id=com.tideglass.accretion): the Android app. Free. Package name com.tideglass.accretion. Signs in with Google Play Games automatically, so there is no account to create and no password. Saves to Play Saved Games. Two Google Play leaderboards, KNOWN WORLDS (all time) and THIS WEEK. - [Play in a browser](https://tideglass.studio/accretion/play): the same game, on the same 0.3.0 rules as the Android app, with no install. Browser play needs a free Tide Glass account rather than Play Games and is opening in stages, gated by the studio's current access mode, so a visitor may be asked to sign in or request access. Android is the quickest way in right now. ## Pages - [Accretion: Clash of Planets](https://tideglass.studio/accretion): the main page. What the game is, the install link and QR code, the trailer, what version 0.3.0 adds from LV 2 on, the two ways to play, the eight stages and the skills. - [How to play, and how to get on the leaderboard](https://tideglass.studio/accretion/how-to-play): the steps of a run from steering to Reach at LV 10, the controls for touch and for a keyboard, how a score reaches the Play leaderboards, the Play Games profile setting that decides whether a player is listed publicly, and the questions players ask most. - [Skills and signatures](https://tideglass.studio/accretion/skills): every card in the game with its real in-game numbers. Signatures are granted automatically at each evolution; Paths are the one-of-three pick and they stack. Also Reach at LV 10 and the six ways a world awakens at LV 8. - [Leaderboard](https://tideglass.studio/accretion/leaderboard): the studio's season board for runs played in a browser, and how the two Play boards work on Android. - The eight stages, then The Long After: the growth ladder, told as a short true story of how a world forms, one page per stage. - [Dust Mote, LV 0](https://tideglass.studio/accretion/stages/dust-mote) - [Pebble, LV 1](https://tideglass.studio/accretion/stages/pebble) - [Boulder, LV 2](https://tideglass.studio/accretion/stages/boulder) - [Planetesimal, LV 3](https://tideglass.studio/accretion/stages/planetesimal) - [Protoplanet, LV 4](https://tideglass.studio/accretion/stages/protoplanet) - [Planet, LV 5](https://tideglass.studio/accretion/stages/planet) - [Ocean World, LV 6](https://tideglass.studio/accretion/stages/ocean-world) - [Living World, LV 7](https://tideglass.studio/accretion/stages/living-world) - [The Long After, LV 8 to LV 10](https://tideglass.studio/accretion/stages/the-long-after) ## Blog - [Blog](https://tideglass.studio/blog): release notes and studio notes. Also as a feed at https://tideglass.studio/blog/rss.xml. - [Accretion 0.3.0: more to do with your mass](https://tideglass.studio/blog/accretion-0-3-0): the release notes for version 0.3.0, published September 29, 2026. What each new move is and the level it starts at: Burn and Skim at LV 2, moon throws at LV 3, breaking worlds at LV 4, cosmic events and the weekly Cosmic Cycle, the Awakening at LV 8 and Reach at LV 10. ## Studio - [Tide Glass](https://tideglass.studio/): the studio. - [Contact](https://tideglass.studio/contact): questions, bug reports, access help, and reports of a planet name seen on a board. - [Privacy Policy](https://tideglass.studio/legal/privacy) - [Terms of Service](https://tideglass.studio/legal/terms) ## Facts worth getting right - Version 0.3.0 adds a second layer to the climb: Impulse Burn and Tidal Skimming at LV 2, moon throws at LV 3, fracture combat at LV 4, rivals that carry moons at LV 5, fast bodies burning up in your Atmosphere at LV 6, the Awakening at LV 8, moon tearing at LV 9 and Reach at LV 10, plus cosmic events that arrive with a warning and one Cosmic Cycle a week, the same for every player. The climb holds at LV 10. The browser version runs the same game. - There is no real-time multiplayer in Accretion. Every run has six named rivals, each with a temperament of its own. KORATH hunts, VESPER waits in cover, OLM is hard to break, CINDER goes after moons, NYX scavenges and RHEA keeps moons of its own. - Google makes every new Play Games profile private by default, and private players are not listed on the public leaderboard. This is the single most common reason someone thinks their score did not count. To appear, a player turns on their Public profile setting. Open Settings on the phone, then tap Google, then All services. Tap Play Games, then Privacy and settings. Turn on Public profile. The same setting is in the Google Play Store app: profile icon, then Settings, then General, then Play Games profile. - On Android a run's score goes to the boards the moment it passes the player's best, and again at the run's end. If the phone is offline the score waits and posts when the phone is back online, and the menu says "score sync pending" until Google confirms it. Google keeps each player's highest score. - Google keeps one row per player on each board, and that row holds the player's highest score. A higher score replaces it and the rank moves up. A lower score never lowers it. THIS WEEK starts again each week, and KNOWN WORLDS never resets. RESET BEST in My Planet clears the BEST shown on the phone and ends the run; the score already on Google's board stays. In the browser, RESET BEST also resets the player's rank on the studio's season board. - A planet name is 2 to 16 characters and is moderated. Google Play display names are never changed by the game. On Android a player can tap a board row to report a planet name or hide it on their phone. - Android progress and browser progress are kept separately. Android uses Play Saved Games; the web build uses a Tide Glass account tied to an email address. - Accretion is free on both platforms. - Accretion is built on ZE, Tide Glass's own game engine, written in Rust. ## Full detail - [llms-full.txt](https://tideglass.studio/llms-full.txt): the complete plain-text picture of the game, including controls, scoring, the leaderboards, the rivals, the cosmic events, and the stage and skill lists.